

Aim at an enemy in the far distance, and damage is recorded with the shotgun which should be a close combat weapon! They are not all terrible to use, but the more consistent weapons like the shotgun just act nothing like you would expect. I wouldn’t have been surprised to see a water pistol in the game, that is how bad it is. The weapons are as equally unimpressive as the rest of the game looking more like a children’s toy rather then an instrument of destruction. Levels include inhabitants which is a new touch to the series, however all they do is wander around making stupid noises and getting in the way. Even the monsters that have returned have been altered just enough to be as bad as the others. Serious Sam II is no different however the enemies are just plain boring to battle against. Serious Sam is widely known for its great number of enemies charging at you from all directions. The mystery of the levels, the enjoyment of finding hidden areas is sadly lacking. Now it is always nice to know what you need to do, but I preferred the feeling of conquering the levels all by myself without the need for friendly advice every step of the way.
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You also now have a pleasant lady helping you on your travels, giving instructions on how to progress. The so called jokes are cringe worthy and would be better skipped entirely as there are no points during the scene where you are given important information. Trying to add an extra sense of humour throughout the game, the cut scenes appear frequently, unfortunately any laughing you make will be at the poorness of it all. A cut scene that introduces some wacky characters which of course isn’t far from the Serious Sam universe however the voice acting is quite frankly pitiful. Poorly would be the word that comes immediately to my mind. In this relatively short time, most gamers will already have made up their mind whether they want to continue through the levels. The most important part of any game is the very first 15 minutes or so of play.

When the original has been held in such high regard and for such a lengthy time period, the sequel must take all the great feedback and bring something fresh, but while also balancing the need for keeping the appreciated benefits and style. Now the Serious Sam sequel is available to the masses of fans, but with any game sequel there is a risk. The slow pace that Serious Sam certainly did not follow added great gaming moments that I remember with a great big grin. The massive scale of the maps when you could see huge clusters of enemies heading your way from what seemed miles away was just a great departure from the very close combat in First Person Shooters at the time.
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I remember fondly playing the original Serious Sam on the PC before finally getting it on Xbox.
